火花 Chemistry


6/27 將在士林科教館展覽



About / 關於





Technology / 使用科技


Kinect 體感裝置

利用Kinect偵測參展者的骨架,以及追蹤他們在互動區域的位置與互動。
Kinect was used to detect users when they enter the interaction area, bump into strangers, and leave.

Processing 程式設計

使用Processing創造絢麗的互動視覺,並串接Kinect資訊呈現獨特的互動體驗。
All of our code was written in Processing. We used several contributed libraries including Minim and SimpleOpenNi.


Max/msp 聲音設計

使用 Max/msp 製作火花間的碰撞音效。
We used Max/msp to create the sound effects triggered when people bump into each other.

Projector 地面投影

專屬的火花視覺透過地面投影技術跟隨參展者。 Our projector faces down to a visual bubble that follows the participant as they move around the interaction area.



Play / 玩玩看





Team / 組員



郭為芃 Wei-Peng

臺藝大新媒碩士生,專長於互動體感裝置及網頁程式。
Wei-Peng specializes in interactive somatosensory installations and web apps.


林暄 Hsuan

臺藝大新媒碩士生,專長於互動體感裝置及聲音設計。
Hsuan's specialties are interactive somatosensory installations and sound design.


陳淮茵 Julia

臺藝大視傳碩士生,未來希望以使用者經驗領域發展。
Julia is an aspiring UX designer who likes to research, design, and code.


廖遠文 Un-Man

臺藝大新媒碩士生,專長於機械裝置及程式設計。
Un-Man's expertise is in mechanical devices and programming.



Advisors / 指導老師




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